With our main system, consisting of a Ryzen 7 3700X, 32 GB of RAM and an RX 6700 XT, the game runs smoothly even at the highest details and in UHD: We never got below 30 fps in UHD resolution. However, the game no longer looks good in this configuration: A bit more performance than the minimum would be desirable then. In this configuration, we tested a 1v1 battle at lowest details and half 1080p resolution, and had playable frame rates in the range of 35 to 40 fps. Coincidentally, a Thinkpad X260 was within reach at the time of testing anyway, which exactly meets the minimum requirements specified by Microsoft: A Core i5-6300U, no external GPU and 8 GB of RAM. In practice, we can confirm Age of Empires 4’s moderate performance requirements. The recommended requirements are not dramatic either: Current six-cores, 16 GB of RAM and either a GTX 970 or an RX 570 are recommended here. Graphics & Performance of Age of Empires 4Īge of Empires 4’s system requirements are quite moderate: Microsoft requires Windows 10 and at least an i5-6300U or a Ryzen 5 2400G with the appropriate IGP and 8 GB of RAM for the game. An acceleration is only possible by training scholars, which makes the gameplay very gold-heavy. For example, a civilization gets all technologies for free, but they are developed extremely slowly. In essence, the civilizations in Age of Empires 4 still rely on a basic framework of identical buildings and units, but compared to older Age of Empires games, the differences due to the bonuses are somewhat greater, resulting in slightly more divergent play styles. This in turn gives some player-selectable advantages, making the eight included civilizations a bit more flexible. For example, the visibility of units is now additionally limited by objects such as trees, and advancing to a new age does not require development time in the village center, but the construction of a building. You can also unlock more clip content by completing some missions, which makes Age of Empires 4 much more appealing to an existing target group than before: history fans.Īs already mentioned, the gameplay of Age of Empires 4 has remained the same in its basic principle, but the new spin-off combines some elements of past games and adds its own innovations to them in places. New are also the optional players: High-quality video clips, which are supposed to bring you closer to the events. The basic format is also familiar from the predecessors: The story to be told is explained by a narrator and in-game cutscenes. We then jumped straight into the Norman campaign to get to know the game mechanics better. As in part 2, there are four resources: wood, stone, gold and food, which can be invested in technologies, buildings and units in order to play campaigns, random computer matches or compete against other players in multiplayer.Īfter passing or skipping the tutorial, you enter the main menu. In the tutorial, for example, you have to collect resources with villagers, train units and attack enemy armies with the respective counter units – so far so familiar. Much of the gameplay is the same as in the other series. Players who are already familiar with the series will probably only be surprised by the details. If you start Age of Empires 4 for the first time, you are thrown directly into a tutorial after a few settings, in which the basics of the game are explained. Graphics & Performance of Age of Empires 4.
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